Artworks of Agony

The Anatomists

In hidden halls, flesh is flayed, muscle reshaped, and bone reforged in pursuit of dreadful new perfection.

STL Collections

The varifold creations of the Anatomists, amassed in convenient collections to deploy on the tabletop.

Creations of Anguish

The living canvases of the Anatomists, failed experiments, ongoing studies, and grotesque artworks of agony.

The Harrowborn | STL | The Anatomists
The Harrowborn | STL | The Anatomists
The Harrowborn

The Meat | STL | The Anatomists
The Meat | STL | The Anatomists
The Meat

Sewn Vessels | STL | The Anatomists
Sewn Vessels | STL | The Anatomists
Sewn Vessels

The Fleshspoil | STL | The Anatomists
The Fleshspoil | STL | The Anatomists
The Fleshspoil

The Anatomists

Flesh-crafters, bone-binders, and surgical zealots, united not by doctrine, but by obsession.

The Coterie | STL | The Anatomists
The Coterie | STL | The Anatomists
The Coterie

Champions of the Order

Agonised Creations, Twisted Adherents and yet worse. The ranks of the Anatomists are filled with myriad practitioners.

The Haruspex | STL | The Anatomists
The Haruspex | STL | The Anatomists
The Haruspex

The Slumbering Atelier

Vast and terrible horrors, crafted from the slumbering bodies of a Titan Brood.

The Fingers | STL | The Anatomists
The Fingers | STL | The Anatomists
The Fingers

The Grasp | STL | The Anatomists
The Grasp | STL | The Anatomists
The Grasp

Grimdark dungeon diorama featuring Anatomists miniatures inside a torture chamber with prison cells, surgical tools and stone walls.
Anatomists Giant Flesh Construct miniatures, stitched dark fantasy golems assembled from the body parts of a fallen giant.
Grafted Nemesis Knight, a 3D printable flesh golem warrior miniature crafted by the Anatomists.
Anatomists warband, a collection of 3D printable grimdark miniatures featuring necromancers, flesh constructs and grotesque golems.
Slave Giant miniature inside a grimdark stone dungeon, surrounded by iron cages, stone columns and atmospheric dungeon terrain.

Lore & Background

The Anatomists are a fractured order of flesh-crafters, bone-binders, and surgical zealots, united not by doctrine, but by obsession. They do not seek purity or precision, but transformation, pushing the human form beyond its natural limits, discovering what strange marvels lie on the other side of agony. Their sanctuaries are ruinous places: charnel towers, plague pits, desecrated keeps. There, they carve and rebuild, tear down and refashion, chasing brilliance through violence and vision alike.

They worship the Fleshsmith, a transcendent being of ancient origin believed to represent absolute dominion over mortality. She offers no blessings, no miracles, only inspiration. The most fanatical among them claim to receive flashes of her insight, sudden compulsions to act, or whispered revelations beneath the bone saw. To the Anatomists, the body is not sacred because it is perfect. It is sacred because it can be broken, rebuilt, and made new. They do not pray, they rip. They do not preach, they forge. Pain is their palette, blood their ink.

Reviled by the Church and feared by the masses, the Anatomists nonetheless endure. Their knowledge is grotesque, but potent. Rumors persist of secret ties to the Alchemic Order, of Imperial cells whispering through barred doors, bartering for anatomically engineered weapons. But the order bends to no one. They are scattered, self-willed, and violently independent. They accept no chains. Their doctrine, if it can be called that, is written in scar and sinew.

Their creations are monstrous artworks, flesh-fused titans, ambulant torsos, bone-clad berserkers still weeping from fresh grafts. Living subjects are always preferred, for the purpose is not death, but continuation, no matter the cost. Necromancy is a foul cheat in their eyes, an insult to living anatomy. True mastery lies in endurance, not resurrection. Their works are not made for mercy, nor for cruelty. They are made because they must be made. In the flicker of twitching nerves and the stretch of reknit tendons, the Anatomists see divinity.

In the scorched heart of eastern Akhaemia, where golden sands shimmer with heat and whispered agony, the demon prince Balazar reigns from his vast palace of pleasure. His court is a delirium of sensation, nobles and zealots flaying their senses in pursuit of rapture, demons cavorting through ritual and ruin. Beneath this gilded theatre, in a dungeon carved deep into the earth, lies a place that does not echo with laughter or lust. It is cold, dark, and heavy with the stink of blood. Here, far from the fevered light of Balazar’s court, the Anatomists are permitted to work.

Balazar, ever craving new extremes, was drawn to the Anatomists not for their creed, but for the shocking artistry of their results. Their creations, wrought through brute violence and precise anatomical mastery, stirred even his jaded sensibilities. In a gesture equal parts flattery and manipulation, he offered them sanctuary - a sprawling dungeon beneath his pleasure-palace, stocked with bodies, salvage, and silence. It is one of the few places in Doaden where the order may pursue their craft without fear of interference. In return, the Anatomists grant him concessions, commissions of flesh and pain sculpted to suit his vision.

Pierrot was ever and Anatomist of great repute, his works were lauded even among the most distant enclaves of the Fleshsmith’s devotees. Where others were butchers and torturers, Pierrot was something else entirely. His sanctums were not workshops, but ateliers, places where flesh was shaped with reverence and intent. He did not simply create, he composed. It was Pierrot above all others who embodied the artistic aspect of the cult. Yet, as is ever the artist’s curse, each completed work failed him. Each triumph rang hollow against his ever-rising standard. In time, the pursuit itself consumed him, leaving only a hollow echo of brilliance, the spark that once set him apart reduced to smouldering embers amongst bitter ash.

In search of that lost spark, Pierrot turned north, leaving behind the relative safety of the Anatomists’ hidden enclaves. He travelled into the jagged mountain range that split the Empire from frozen Thule, where innumerable caverns wound deep into the earth. It was said that at their furthest depths, the Fleshsmith herself waited in graceful repose. Many had undertaken the pilgrimage and none had found her. Pierrot did not find her either, but his journey did not prove fruitless. What he discovered in those frozen heights would become his pièce d’oeuvre, the work that would at last answer his obsession.

Deep within a hidden valley, sealed beneath ice and silence, Pierrot found a cavern whose entrance had long since frozen shut. Great icicles sealed it like the teeth of some slumbering beast, and from between them slow plumes of vapour pulsed into the air, measured and immense. At his command, his grafted pack-abominations shattered the frozen maw and forced a path within, breaking into a chamber that had not been disturbed for an age.

The cavern descended into heat and damp, the air thick with breath and body. At its base lay a vast hollow, and within it a heap of colossal forms, a family of titanic beings slumped together in deep slumber. Even at rest, they dwarfed the world above. Their bodies rose and fell in slow, ponderous rhythm, each breath echoing through the chamber like distant thunder. They did not stir, nor did they wake, lost to a sleep that had endured for ages beyond reckoning.

Pierrot stood among them, and for the first time in years, he felt the return of inspiration. Such scale, such resilience, flesh that had endured the passing of ages without decay. Here was a canvas without equal, a medium vast enough to meet his ambition, and patient enough to endure it.

He did not hesitate. Blade in hand, he set to work.

None of that titanic brood would remain untouched by his ministrations. Their long slumber would not be broken, only repurposed, their bodies reshaped into forms befitting his vision. Whether they were the last of their kind, none could say, and for Pierrot, the question held no weight. If the extinction of that ancient lineage was the price of his masterpiece, then it was a cost already paid.

Halls of Suffering

Uncover a wealth of resources for Anatomist-flavoured gameplay with 5E Encounters, Terrain, Warbands and more.

Enter the Halls

Anatomists in Trench Crusade

Check out this excellent Community Guide for building a horrifying and fleshmad Court warband ready for action in the Trenches.

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Painting Grim Flesh | Guide

Discover our Studio Painter's secrets for creating gross, glistening and gristly flesh using simple techniques and acyrlic washes.

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