Painting Black Insect Chitin
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Painting an all-black miniature can feel surprisingly intimidating. It's easy to end up with something flat and lifeless, or go too far with the highlights until it no longer looks black at all - or at least that’s what I feared before starting this project.
The good news I’m here to share is that convincing black isn't really about black paint. It's about subtle tonal variation, carefully placed colour, and making different paint finishes work together.
In this guide I'll walk through the approach I use to paint glossy insect chitin, using a Keliterian Drone from our Wilds range as the example. It's a fairly simple sculpt, making it a great canvas for demonstrating the process, but these same techniques work just as well on more elaborate creatures and armour.
WARNING: Arachnophobes take note, there's a photo of a Scorpion below the fold.
Whenever I'm tackling a scheme I haven't painted before, the first thing I do is find reference images. Taking a few minutes to study the real thing almost always reveals details I'd never have considered on my own.
That's especially true with black.
We tend to think of black as a single colour, but once you start looking closely, it becomes far more interesting. Real insect shells a beautiful melange of many different colours and textures.
Right, deep breath, ready to look at a big scary scorpion?
Charming fellow I’m sure.
At first glance the scorpion looks jet black, but look a little closer. Between the armour plates there's a rich purple hue. Around the head there's a hint of green. Underneath it all you can even pick out cooler blue tones.
That's where the painting plan begins to form.
Rather than simply covering the model in black and hoping for the best, I know I'll be using touches of purple and green to break up the surface and give the shell more life.
Time to collect some paints.
Wyldwood Contrast - Citadel
Skeleton Horde Contrast - Citadel
Basilicanum Grey Contrast - Citadel
Dawnstone Dry - Citadel
Flayed One Flesh - Citadel
Dark Vehicle Wash - Vallejo
Druchii Violet - Citadel
Agrax Earthshade - Citadel
Athonian Camoshade - Citadel
Blood for the Blood God - Citadel
Nurgle's Rot - Citadel
Model Air Black Primer - Vallejo
Matte White Air - Army Painter
Model Air Gloss Varnish - Vallejo
Model Air Matte Varnish - Vallejo
I'm using a lot of Citadel Contrast paints throughout this guide, but Army Painter Speedpaints or similar heavy glaze ranges will give very similar results - as always, experiment with what you’ve got, theory is more important than tools.
With a plan in mind, and our tools all laid out, we can dive into painting.
As usual I'm starting with a black primer followed by a white zenithal spray.
This immediately establishes the model's shadows while giving the Contrast paints something to react against. It's one of those steps that feels like cheating, but produces a huge amount of work for very little effort.
Sweet, sweet monochrome
Now it's simply a case of blocking in the major materials.
Black Templar on the chitin
Wyldwood on the earth
Skeleton Horde on the skulls
Basilicanum Grey on the stone
The release itself leans more towards a desert aesthetic, but I wanted this model to match the rest of my collection, so I opted for a darker soil base instead.
If you're aiming for something more desert-y, swapping Wyldwood for Aggaros Dunes or another sandy brown will get you most of the way there - in fact, you can change almost any colour at this step, and still get similar end results (albeit not black).
It's amazing how quickly glazes make something look respectable.
Once the Contrast has fully dried, it's time for a drybrush.
I use a light grey across the Kelitrian and the rocks, followed by an ivory on the earth. Finally, I lightly catch just the head, claw tips and stinger with the same ivory.
At this stage the model probably looks far too bright, but trust the process, that's exactly where we want it.
We'll spend the rest of the guide carefully pushing everything back into shadow.
Mmmmm Dusty
Now we start rebuilding the richness that the drybrush removed.
First comes an all-over coat of Vallejo Dark Vehicle Wash on the Kelitrian, taking care not to let it pool too heavily.
A quick mini-review while we're here.
I've only recently switched over from Nuln Oil, but I'm impressed so far. It flows nicely into recesses, dries a little softer than it first appears, and the bottle is infinitely nicer to work with. Between that and the lower price, I'm happy to make the change.
Next comes Agrax Earthshade across the base and rocks.
This not only adds texture, but subtly shifts the rocks away from the creature itself. Since both elements started from similar greys, these small tonal differences become surprisingly important.
Finally, I work Druchii Violet into the softer sections of the body and between the armour plates.
It's quite subtle, but that's the point.
We're borrowing directly from the scorpion reference, adding hints of colour without ever making the creature stop feeling black.
This is where the shell really starts to come together.
Rather than highlighting upwards, I'm actually glazing parts of the carapace back towards pure black using additional coats of Black Templar.
I focus these layers on the smoothest, hardest sections of the shell. Later on these areas will receive selective gloss, helping them read as polished chitin rather than flat armour.
Next, I reinforce the joins between larger armour plates.
Black-on-black schemes rely almost entirely on tonal contrast for definition. By darkening the seams where forms meet, the individual plates become much easier to read, even though they're technically all the same colour.
Darker & Darker
Finally, I go back in with another application of black wash.
This time it's much more selective.
Rather than covering the entire model, I concentrate on textured surfaces and deep recesses, gradually building richer shadows while preserving the brighter drybrushed edges.
Darkerer & Darkerer
The Keliterian already has its accent colour, now it's the base's turn.
I apply Athonian Camoshade in irregular patches across the stones, using it more as a green tint than a traditional wash.
The important thing is that this colour doesn't appear on the creature itself.
That separation helps the eye instantly distinguish the miniature from its surroundings, making the black shell stand out even more strongly.
To tie everything together I add a little brown flock using PVA glue.
Natural materials like this go a long way towards softening the crisp surfaces of a 3D print, introducing textures that paint alone struggles to recreate.
Outside the desert species, many scorpions favour damp environments full of leaf litter, so the darker brown felt like a good fit.
Once dry, I seal everything with another thin layer of PVA.
I'm still not entirely convinced this isn't just expensive pencil shavings.
The flock then gets a quick light-brown drybrush followed by another wash of Agrax Earthshade to blend everything together.
Everything receives a coat of gloss varnish for protection, followed by matte varnish through the airbrush.
It can be a slightly depressing moment. The whole model suddenly looks flat, but don't panic.
The next step is where we bring all that contrast back.
And just like that, all your hard work disappears into a matte void.
After varnishing I revisit the model with targeted washes.
Rather than applying another all-over coat, I concentrate only on the deepest shadows and recesses that need a little more definition.
Most of the work here comes from Vallejo Dark Vehicle Wash and Agrax Earthshade, though this is also a great opportunity to reinforce your chosen accent colour with another little touch of purple if needed.
The effect is subtle, but it restores much of the richness that the matte varnish killed. This isn’t just busywork either, there’s a logic to matte-coating - instead of battling the different finishes of the basecoat paints, you’re rebuilding them in a way that you can control, something that will become all too clear in the next step.
Now for the fun part. Using Blood for the Blood God, I carefully paint along the softer membranes where the armour plates meet. The contrast between the matte shell and the glossy flesh goes a long way towards selling the illusion of a living creature.
Finally, I apply thick patches of clear gloss varnish to the base to create small puddles, before finishing with a single drop of Nurgle's Rot on the tip of the stinger. Every horrifying insect deserves a suitably unpleasant venom sac.
Tell me that venom drop isn't the most satisfying thing?
At this point I'm calling the Keliterian finished, but before we close out, I've collected every stage of the process so you can see how the scheme develops from start to finish.
Looking back over the project, hopefully one thing becomes clear. Painting black isn't really about painting black. It's about layering tiny shifts in tone, introducing subtle colours that almost disappear into the surface, and using different paint finishes to create contrast where highlights alone can't.
The purple between the armour plates ended up being one of my favourite parts of the scheme. It's barely noticeable until you start looking closely, but it gives the shell a richness that pure greys never quite achieve.
Hopefully this guide gives you a few ideas for your own projects, whether you're painting giant insects, sinister armour or anything else that needs to feel properly dark.
We always love seeing projects you lovely folks, if you wanna share your work, or ask for tips and questions from the Bestiarum Team and community, come join the Discord and get stuck in!
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Cheers,
Marcus @ Reliquat
Bestiarum Studio Painter